Flop StarVaymo Games ↗

Rivals Collection · 24 cards

Know your
card chances.

Drop rates, pack guarantees and the rules for collecting your rivals.

Updated

01

Base drop chances

Each random card draw first selects a rarity using these chances. Pack guarantees can change the last card, as explained below.

Common

89.2%

10 cards · #01–10

Rare

8%

8 cards · #11–18

Epic

2.4%

4 cards · #19–22

Legendary

0.4%

2 cards · #23–24

These are chances per base draw, not a promise of a particular result or of completing the collection.

02

What’s in each pack?

Pack contents and minimum rarity
PackCardsGuarantee
Rival Pack3No minimum rarity
Silver Pack3At least one Rare or better
Gold Pack5At least one Epic or better
Box of 10 (Cash)30 (10 Rival Packs)Last pack: at least one Epic or better
Introductory free pack3At least one Rare or better
Common Card reward1One Common card

How guarantees work: all cards first roll with the base chances. If a Silver Pack or introductory free pack has no Rare, Epic or Legendary, its last card becomes Rare. If a Gold Pack, or the tenth pack of a Box of 10, has no Epic or Legendary, its last card becomes Epic. The first nine packs of a box are Rival Packs with no minimum rarity. The replacement is part of the pack’s card count, not an extra card.

Packs of the same type use the same rules whether they are earned, bought with money or bought with Cash. An offer containing several packs applies these rules to each pack separately.

Chance of at least one in a pack

These chances include the guarantees. “Or better” includes every higher rarity, so the columns overlap and should not be added together.

Probability per complete pack, rounded to four decimal places
PackRare or betterEpic or betterLegendary
Rival Pack29.0268%8.1670%1.1952%
Silver / introductory free pack100%8.1670%1.1952%
Gold Pack100%100%1.9841%
Box of 10 · tenth pack100%100%1.1952%
Box of 10 · whole box (30 cards)100%100%11.3293%
How the guarantee changes the last card’s odds

Earlier cards keep the base rarity chances. The table below gives the last card’s overall rarity chances, before any results in that pack are known. Once earlier cards are revealed, the remaining chances depend on whether the guarantee has already been met.

If the guarantee is already met, the last card uses the base chances. Otherwise, the last card of a Silver or introductory free pack is 97.2% Rare, 2.4% Epic and 0.4% Legendary; the last card of a Gold Pack or of a box’s tenth pack is 99.6% Epic and 0.4% Legendary.

Last card rarity chances, rounded to four decimal places
PackCommonRareEpicLegendary
Silver / introductory free pack18.2268%78.9732%2.4%0.4%
Gold Pack9.5786%0.8591%89.1624%0.4%
Box of 10 · tenth pack4.9253%0.4417%94.2330%0.4%
03

Which card do you get?

After selecting a rarity, the game chooses equally among the eligible cards of that rarity.

A missing-card example

If you are missing two Epics, each has a 50% chance when an Epic is selected, or 1.2% on a base draw. Missing cards affect which card you get, not the 2.4% base chance of selecting Epic.

For a known draw state, a particular eligible card’s chance is the applicable rarity chance divided by the number of eligible cards in that rarity. For the last card of a guaranteed pack, the rarity chance depends on whether earlier cards met the guarantee, as explained above. Eligibility updates after each card, including within the same pack.

Common and Rare duplicates can occur even when you are missing other cards of that rarity. Epic and Legendary duplicates can occur after their rarity set is complete. There is no increasing rarity chance after unsuccessful packs and no guarantee of a new card or a complete collection.

All 24 cards by rarity

Common

  • #01 M. LAKEOFF
  • #02 C. HOPNAGEL
  • #03 L. PEAKMAN
  • #04 T. SHINNOVA
  • #05 J. HARRISOAR
  • #06 L. DAZZLIN
  • #07 J. STEFLYER
  • #08 Y. LEAPCHENKO
  • #09 E. FLOPTILLO
  • #10 A. TIPTOPIC

Rare

  • #11 R. BECKFLOAT
  • #12 O. DOROCHUCKLE
  • #13 I. HOORAYSHENKO
  • #14 S. MCFLEWEN
  • #15 V. CUNNINGHOP
  • #16 S. WOOHOO
  • #17 E. PITTERPATSON
  • #18 N. OLYSLAYERS

Epic

  • #19 B. FLASHIC
  • #20 H. KERRPLUNK
  • #21 M. TAMBOURINI
  • #22 M. BARSKIM

Legendary

  • #23 Y. MAHUCHILL
  • #24 J. SOARTOMAYOR

About this disclosure

These rules apply to the 24-card Rivals Collection, including the packs in its paid Silver and Gold pack offers, the Starter Kit, League Kit and PRO Kit, the Premium Pass rewards, and the packs sold for Cash on the Store’s Rival Packs shelf, including the Box of 10. Cash can also be bought with money. Other rewards are outside the scope of this disclosure. The collection runs for 14 days from your first Rivals pack; check the countdown in your game.

Questions about card chances? Contact support.

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